![]() No game is perfect, and Halo 3’s campaign has problems. The Grappleshot is outstanding, and fighting the Banished is enjoyable no matter where you do it. These complaints aside, the combat has never felt more evolved. And in addition to that, there will be no couch co-op option for playing Infinite's campaign, just as there wasn't one in Halo 5: Guardians. You're either on the woodsy open world of the ring or in the metallic surroundings of its interior, with no grand setpieces to alleviate the monotony. However, the environments grow stale over time. Not only did Halo: Infinite provide players with memorable bosses and jaw-dropping visuals, but it laid the groundwork for the Halo narrative moving forward. The story focused on The Banished, a new enemy faction that played a major role in Halo Wars 2. This non-linear design choice allowed players to interact with the world and track down side activities however they liked. Halo: Infinite's campaign brought a lot of new and refreshing ideas to the series, with the most prominent being the switch to an open-world experience. The city streets are the best level in the whole game. Pay attention to the city and you can see that it too is a character, guiding and helping you as you progress. ODST’s scattered mission structure is unified by the open world segments in the nighttime city. Marty O’Donnell and Michael Salvatori are also at their best here, with a soundtrack that perfectly balances the long, lonely night and daytime warfare across New Mombasa. The lighting is moodier, the atmosphere more isolated, and the story plays out like a detective novel instead of a space opera. ODST plays out in the wings of the Halo 2 and Halo 3 stage plays. It even manages to do so without being entirely separate from the rest of the original trilogy. Unlike later titles, like Halo 4 and Halo 5, ODST successfully demonstrates that there is so much more in the Halo universe to explore. Over a decade since its release, affection for the game has grown to surpass initial price criticisms. Bungie captured the feeling of fighting against an insurmountable foe in their swan song. Launching into space to board the Covenant corvette, watching New Alexandria burn, and the final mission remain highlights in the series thanks to their solemn tone. The campaign has some of the best setpieces in the series despite those changes. Story problems aside, Reach sits in a middle ground between the purity of the first three titles and later installments with Call of Duty-inspired features like loadouts and sprint. RELATED: Games To Play If You Like The Halo Franchise ![]() While little time is given to developing each individual Spartan's character, it's clear from the get-go that the game is not about them. The campaign follows the final days of Spartan team Noble as they put together a last stand against the Covenant on the doomed planet of Reach. Reach's story is nothing short of beautifully tragic. We've adjusted Infinite's entry to reflect its lack of campaign couch co-op and to include game release information for each entry. We've had plenty of time to sit with its campaign and ponder on where it stands when compared to the other campaigns of the main series. Updated Apby Amanda Hurych: Halo Infinite has been in our hands for quite a while now. Read on if you want a look at the Halo campaigns ranked from worst to best. Campaign quality has fluctuated throughout the series, with some clearly more enjoyable than the others. There have been eight mainline Halo games since the release of Halo: Combat Evolved in 2001. RELATED: The Best Halo Missions Ever Made, Ranked ![]() It is an icon, a grand franchise that has lasted for two decades thanks to the superlative nature of each entry. The first two games almost single-handedly solidified the Xbox as a console gaming brand and went on to have two of the most anticipated sequels in gaming history. The Halo series reigns supreme in large part thanks to its invigorating multiplayer component and the jaw-dropping quality of its campaigns. ![]()
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